Many team-building briefs begin with phrases such as:
- “We want to improve teamwork.”
- “We want people to build rapport.”
- “We want a fun day that helps people communicate better.”
The intention is sound. The problem is that these statements do not tell a programme designer what the team actually needs to practise.
A better brief identifies a behaviour the team wants to see more of, less of or differently. For example:
- Team members raise concerns before a problem escalates.
- Quieter colleagues participate more confidently in discussions.
- People ask for help earlier instead of working in isolation.
- The team reaches decisions with less confusion or delay.
- Different functions coordinate handovers more clearly.
- Team members handle mistakes without blame or silence.
When the objective is specific, the programme can be designed around it.
A simulation-based sport activity can introduce relevant constraints, roles and pressure. A facilitator can observe what the team does when the plan changes, when information is incomplete or when someone makes a mistake. The debrief can then connect those moments to the workplace.
The activity can still be enjoyable. But enjoyment is not the measurement of success. The useful question is: what did the team notice, discuss and agree to do differently afterwards?
A LyfeGo viewpoint informed by programme design and delivery experience.
